SmartPreneur is a business board game in which players compete to guide their startup company from launch to buyout or IPO. Along the way there are Business Opportunities, Investment Opportunities, Pitch Funding Opportunities, and IPO Opportunities. Build Expertise to increase your chances for success and your company's value in an Initial Public Offering. Navigate lawsuits, price wars, talent wars, networking opportunities and Ouch! & Pitch Funding cards along the way.

SmartPreneur is fun to play.
Unlike other business board games, SmartPreneur is a lot of fun, even when you are not winning. You lose by succeeding more slowly, not by getting crushed. It is a fun game for the whole family and is challenging on any level. Although there is some chance involved, the better player will usually win, like in real life.

SmartPreneur is Educational.
The SmartPreneur board game teaches business and math skills and models many real business situations, such as the value of investing in your business, the risks and rewards of business opportunities, and the trade-offs in raising capital or an IPO.

  • Teaches math, money, and business skills.
  • Complete your IPO to gain cash.
  • Win the Biggest IPO Trophy!
  • Make money in Business Opportunities.
  • Navigate the world of Lawsuits, Price Wars, Talent Wars, and Networking Opportunities.
  • Watch out for Ouch! situations.
  • Complete your company IPO or Buy-Out to win!

Who is SmartPrenuer meant for?
SmartPreneur is not only fun but educational. It is a great interactive way to introduce kids to financial and business ideas. It also teaches addition and subtraction, use of a table to look up data, basic probability, and strategic thinking.

SmartPreneur is fun and challenging for both adults and children. Like other games of skill, it is as challenging as your opponent. MBA students and investment professionals would be as challenged by SmartPreneur as school age children.

The objective of the game is to provide entrepreneuship education by creating fun and challenge. Players make money by succeeding at business, by selling ownership in their Company, and through other game activities. The RICHEST person upon exiting or selling his/her business wins.

One Game Board, 2 Dice, 8 Token, 54 Ouch’ Cards, 48 Pitch Funding Cards, Play Money (9 Denomination, 30 copies of each), 8 Scorecards

Place the board on the table, then place the ouch & pitch funding cards shuffled and face down on its allotted spaces on the board. Each player picks their token to represent them on their journey through the board. Each player, at game start collects seed money of N200k + N10k x dice roll. All remaining money and equipment belongs to the bank. Each player is also allocated one expertise point per category totalling 6 points at startup.

Each player makes a 30 seconds pitch of his start-up business and decide what start-up path he/she will be taking: Team up, Partner or going solo.

Select as banker a player/volunteer who will also make a good Auctioneer. If the banker plays in the game, he/she must keep close his/her funds separately from those of the bank.

The Banker:
Besides the Banks’ money, the Bank holds the cards. The Bank pays amount receivable and amount payable from players. The bank collects all taxes, fines, loans and interest, and the price of all assets, which it sells and auctions. The Bank never “goes broke”. If the Bank runs out of money, it may issue as much money as may be needed by merely writing on any ordinary piece of paper.

The Play:
Each player in turn throws the dice. The player with the highest total starts the play. The player places his/her token on the “START” space and throws only one dice and moves his/her token on the path he/she has chosen, the number of space indicated by the dice. After he/she has completed his/her play, the turn passes to the next player on the left. The token remains on the space occupied and proceed from that point on the players’ next turn. Two or more token can rest on the same space at the same time. According to the space, which his/her token reaches, a player may be entitled to buy assets or other properties; or be obliged to pay rent, taxes or draw an Ouch! or Pitch Funding card etc. Players will switch to using two dice once they pass the ”Team Formation” zone or after the first two dice throws.

If you throw a double, you move your token as usual, the sum of the two dice, and you are subjected to any privileges or penalties pertaining to the space on which you land. Retaining the dice, you move your token as before. If you throw double three times in succession, you move your token 10 steps backward and forfeit your next 3 turns.

Ouch! /Pitch Funding Cards:
When you land on either of the space, you take the top card from the deck indicated, follow the instruction and return the card face-down to the bottom of the deck. Some cards may require holding them until used and then returned to the bottom of the deck. If you don’t wish to use such a card, you may sell it, at any time to another player at any price agreeable to both of you.

Corporate Income:
Each time a players’ token lands on or passes over a corporate income, whether by throw of dice or by draw of a card, the Banker pays the player corporate income worth N10k x Expertise points owned by the player.

Raise Capital:
No matter the number thrown, a player cannot jump over a raise capital space. You must stop on the space and raise capital as indicated by the applicable series. Choose to take the deal or not take the deal. If you take the deal then you receive the cash and give up ownership in your company. You lose 5%, 10%, 15%, 20% or 30% ownership for seed, series A, B, C, or D capital raised respectively. The value raised is N1m, N2.5m, N7.5m, N25m or N120m times the dice roll for seed, series A, B, C or D respectively. A player cannot raise the same type of capital more than once.

Business Opportunity:
Upon landing on a business opportunity space, a player will choose how much he wants to invest and in what type of business: Trade, Consulting or Project Business. Depending on dice roll he can earn a positive or negative Return on Investment.

Investment Opportunity:
Choose how much to invest (10k, 100k, 500k or 1m) in either stocks or bonds upon landing on an Investment Opportunity space. A die roll determines how much has been made or lost from the Investment Opportunity table.

Expertise Point:
You acquire expertise points by owning Product & Services, R&D, HR, Sales & Marketing or Legal & Accounting points. You buy any quantity of expertise point at any time before a dice is rolled. The more expertise point you own the more you pay for future expertise point purchases. For 1-2, 3-4, 5-6, 7-8, or 9-10 points owned, cost of acquiring new expertise is 20k, 30k, 75k, 125k or 250k each respectively. A player must tick the acquired expertise on his/her scorecard sheet. At game start, you are given one expertise point per category.

Expertise Opportunity:
Upon landing on Product & Services, R&D, HR, Sales & Marketing or Legal & Accounting space, the Bank pays you Professional Opportunities Fee. For example, if you land on "Sales & Marketing", with a dice roll of a 5 and have 4 Expertise Points in this category, you would receive (5 + 4) X N10,000 = N90,000.

When you land on a Lawsuit space, you can sue another player. Each player must roll two dice and add to it their Legal & Accounting Expertise Points. The player with the highest total score receives lawsuit amount from the player with the lowest score. Lawsuits money is the winning players total Legal & Accounting Expertise Points x Lawsuit Money (i.e. Legal Points x Lawsuit Money). If the highest total score is a tie, the tied players will roll again. If the lowest total score is a tie, the tied players will pay the lawsuit money in a joint suit.

Talent War:
When a player lands on a Talent war space, all players must roll the dice and add their HR point (i.e. HR points + dice). The player with the highest total score receives Talent amount from other players. Talent amount is the winning player’s total HR point x Talent war money (i.e. HR x Talent war Money). If the highest total score is a tie, the tied players will roll again.

Price War:
When a player lands on a Price war space, he/she starts a price war with other players. All players must roll the dice and add their Sales & Marketing expertise point + dice roll. The player with the highest total score wins and receives the price difference from all other players. That is the difference between the winners’ Sales & Marketing point x dice and the Sales & Marketing point x dice of each other player times Price war money (i.e. Sales & Marketing point difference x Price war Money). If the highest total score is a tie, the tied players roll again.

Round Closes, Press Release:
This is just a redundant space. You announce to other players how much capital funding you have raised or your decision not to raise capital.

Money can only be loaned to a player by the Bank and then only by mortgaging assets. No player may borrow money from or lend money to another player.

Game Simplification:
There are many different game activities in SmartPreneur which can be simplified especially for younger players and those new to entrepreneurship. It is possible to simplify SmartPreneur by playing it in levels. Three levels are suggested in the table below:

Level I: Basic Level II: Intermediate Level III: Advance Level IV: Pro/Expert
Game Excludes Game Excludes Game Excludes Game Excludes


Talent War

Price War

PITCH Funding Cards

Networking Events

Stop: Raise Capital

Business Opportunity

Investment Opportunity

Token Redirections

Super Powers


Networking Events

Stop: Raise Capital

Business Opportunities

Investment Opportunities

Token Redirections

Super Powers


Game Play Timing:

Each player has 60 seconds
to complete his/play from
dice role to handover to next player.

Actual Cash Pay-out:

Play the game with actual
cash with the ratio of 1000:1
or 100:1 of game money to actual money

Other Simplifications:

  • Solo Token Team Play: Only one token is used on the game. Every player takes turn to roll the dice and advance on the board as indicated. Every player gets involved in all activity at the same time. For example if player 3 roles the dice and lands on a Business Opportunity Space, All players individually decide how much to invest and in which business area before player 3 roles the dice for the outcome. Solo token team play is irrespective of game level being played.
  • Any other "house rule" that you invent that makes the game better for your colleagues, friends and family is acceptable. SmartPreneur is quite flexible.